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Eia Engine
Página 1 de 1.
Eia Engine
Eia:-
For a long time working on his engine and finally ready to introduce its first version Eia 0.1. The main objective of this program - to write something original. I tried not to borrow code from other programs, but to comply fully with this rule I could not. I want to express gratitude: Igor Korshunov (Murka) for a great code to work with hash, zero stroke is described clearly enough, Fabien Letouzey (Fruit) for input_available (), output method type printf'a identity could not resist - stole, community Chess Programming Wiki for fine-researched material, with a lot of examples, and of course all forum users somehow involved in the development of the engine. I hope no one has forgotten. Anyway - no offense))
engine supports UCI - the minimum set of commands (from the console uci -> help). No cartoon and support multiprocessing. Not support books and endgame tables. Based on magical bitbordah. Familiar with all the rules of chess, except for 50 moves (how hands are not getting). Briefly what's inside:
- IID, negascout, PV, SEE
- null move pruning
- hash transposition
- killer story
- time management, singular reply radically
- Rating: material, PST, mobility forward / backward , X-rays, tropisms, king safety, pawn structure
Plays force Clueless 1.4 (if it is good will come out of the opening and will not come to a bad end-game, but it does not recognize endings, and can then replay), generally around 1920 rating .
Sam engine and source code here http://files.mail.ru/V6NX35
If you like this posting please reply "thanks"
For a long time working on his engine and finally ready to introduce its first version Eia 0.1. The main objective of this program - to write something original. I tried not to borrow code from other programs, but to comply fully with this rule I could not. I want to express gratitude: Igor Korshunov (Murka) for a great code to work with hash, zero stroke is described clearly enough, Fabien Letouzey (Fruit) for input_available (), output method type printf'a identity could not resist - stole, community Chess Programming Wiki for fine-researched material, with a lot of examples, and of course all forum users somehow involved in the development of the engine. I hope no one has forgotten. Anyway - no offense))
engine supports UCI - the minimum set of commands (from the console uci -> help). No cartoon and support multiprocessing. Not support books and endgame tables. Based on magical bitbordah. Familiar with all the rules of chess, except for 50 moves (how hands are not getting). Briefly what's inside:
- IID, negascout, PV, SEE
- null move pruning
- hash transposition
- killer story
- time management, singular reply radically
- Rating: material, PST, mobility forward / backward , X-rays, tropisms, king safety, pawn structure
Plays force Clueless 1.4 (if it is good will come out of the opening and will not come to a bad end-game, but it does not recognize endings, and can then replay), generally around 1920 rating .
Sam engine and source code here http://files.mail.ru/V6NX35
If you like this posting please reply "thanks"
nikisharma- Destacado!
- Mensajes : 2114
Reputación : 110
Re: Eia Engine
http://cl.ly/IbhK/eia-01-ja.zip
If you like this posting please reply "thanks"
Thanks for viewing my post
Regards
NikiSharma
nikisharma- Destacado!
- Mensajes : 2114
Reputación : 110
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