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Mensaje por nikisharma 20/05/14, 04:36 am

Sting SF:-

Marek Kwiatkowski wrote:
The last version (4) seems to be weaker than the prevoius ones (2, 3).
I try to change it by this version (correction).
mediafire.com download/ezuwkwjpkb4h8sb/sting-sf-45.7z
As earlier, Sting is based on Stockfish 211 only (many thanks for authors!), is "one brain in one head engine" (to play and analyse in the same way, without tricks and parameters), and I can't do 64-bit version (sorry!).

The main goal of my work is to prove that an artifical inteligence (anything it means) is not nedded for chess and people.
I promised that the next version (> 4) will solve the big problem - draw eval (fortress). It means: how to get the zero value in draw positions in less than 100 moves (the rule 50).
But the version (45) doesn't do it!

Of course, I am working at this.
I have some idea, but it is not easy to do, maybe only to tune it.
I need a help, examples where the idea doesn't work well. I set the idea to work only if eval of any position in search is >= or <= the pawn value. I think, it should help (so long).
If you want to help me, please try this unofficial (32-bit) version with draw (fortress) detection:
mediafire.com download/em61vswatq9886b/sting-sf-X.exe
(let me know if you want the source code, but it is not ended!)
nikisharma
nikisharma
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