Conectarse
Últimos temas
Donaciones
Mejores posteadores
nikisharma | ||||
Asesino Mental | ||||
noel | ||||
winjohn2001 | ||||
El Magnate | ||||
rocaman | ||||
angelth | ||||
Exterminador GT | ||||
A P O C A L Y P S E | ||||
ChristopherM |
Los posteadores más activos del mes
A P O C A L Y P S E | ||||
3ln3gro735 | ||||
mghirbi | ||||
juanjocrj | ||||
fantasmadel50 | ||||
Walter paterno | ||||
kdrg9999 | ||||
pucela2010 | ||||
Arroyave11 |
Sting SF
Página 1 de 1.
Sting SF
Sting SF:-
Marek Kwiatkowski wrote:
The last version (4) seems to be weaker than the prevoius ones (2, 3).
I try to change it by this version (correction).
mediafire.com download/ezuwkwjpkb4h8sb/sting-sf-45.7z
As earlier, Sting is based on Stockfish 211 only (many thanks for authors!), is "one brain in one head engine" (to play and analyse in the same way, without tricks and parameters), and I can't do 64-bit version (sorry!).
The main goal of my work is to prove that an artifical inteligence (anything it means) is not nedded for chess and people.
I promised that the next version (> 4) will solve the big problem - draw eval (fortress). It means: how to get the zero value in draw positions in less than 100 moves (the rule 50).
But the version (45) doesn't do it!
Of course, I am working at this.
I have some idea, but it is not easy to do, maybe only to tune it.
I need a help, examples where the idea doesn't work well. I set the idea to work only if eval of any position in search is >= or <= the pawn value. I think, it should help (so long).
If you want to help me, please try this unofficial (32-bit) version with draw (fortress) detection:
mediafire.com download/em61vswatq9886b/sting-sf-X.exe
(let me know if you want the source code, but it is not ended!)
Marek Kwiatkowski wrote:
The last version (4) seems to be weaker than the prevoius ones (2, 3).
I try to change it by this version (correction).
mediafire.com download/ezuwkwjpkb4h8sb/sting-sf-45.7z
As earlier, Sting is based on Stockfish 211 only (many thanks for authors!), is "one brain in one head engine" (to play and analyse in the same way, without tricks and parameters), and I can't do 64-bit version (sorry!).
The main goal of my work is to prove that an artifical inteligence (anything it means) is not nedded for chess and people.
I promised that the next version (> 4) will solve the big problem - draw eval (fortress). It means: how to get the zero value in draw positions in less than 100 moves (the rule 50).
But the version (45) doesn't do it!
Of course, I am working at this.
I have some idea, but it is not easy to do, maybe only to tune it.
I need a help, examples where the idea doesn't work well. I set the idea to work only if eval of any position in search is >= or <= the pawn value. I think, it should help (so long).
If you want to help me, please try this unofficial (32-bit) version with draw (fortress) detection:
mediafire.com download/em61vswatq9886b/sting-sf-X.exe
(let me know if you want the source code, but it is not ended!)
nikisharma- Destacado!
- Mensajes : 2114
Reputación : 110
Página 1 de 1.
Permisos de este foro:
No puedes responder a temas en este foro.
Hoy a las 05:46 pm por Arroyave11
» Smirnov - Ataca y Gana
Hoy a las 03:39 pm por juanjocrj
» APOCALYPSE
Ayer a las 07:11 pm por A P O C A L Y P S E
» Rybka 4 Full
03/11/24, 02:08 am por Walter paterno
» FRITZ 18 de 32 y 64 Bits Full completo 100% original en Español
03/11/24, 12:25 am por 3ln3gro735
» Fritz 18 Español Full
02/11/24, 04:12 pm por 3ln3gro735
» Excelente canal de Youtube con software
02/11/24, 04:00 pm por kdrg9999
» L I C H E S S
02/11/24, 11:35 am por A P O C A L Y P S E
» Mega Database 2024
01/11/24, 03:54 pm por fantasmadel50