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Mensaje por noel 01/07/20, 07:25 pm

Chess for Amateurs How to Improve Your Game (Inglés)

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The present book is an endeavor to help the aspiring amateur by giving him the sort of games that are played by himself and his circle of intimates. In the games of this book, the reader will find many mistakes of just the kind that are repeatedly committed by himself and players of his caliber. It will help the reader by continually pointing out these mistakes, by explaining their nature, by training him to avoid these errors and to exploit them when made by his opponent. In this way the reader will not only increase his playing strength considerably, but he will be in a position to derive both pleasure and instruction from the beautiful games by the great masters. As further assistance to the student, the games which comprise the bulk of the volume have been supplemented by a number of diagrammed positions from actual play, in the study of which he may obtain additional practice in the evaluation of puzzling situations.
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Chess Blueprints: Planning in the Middlegame (Inglés)

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Planning is critical to winning in chess. While other writers offer you thinking tools for building an effective plan, in Chess Blueprints: Planning in the Middlegame Nikolay Yakovlev gives you the bricks - the positional themes and patterns that you need to know in order to make use of those fancy tools. With 188 positions and 559 diagrams ranging from the classics to little-known gems of Russian chess, the author challenges you to form your own impression and then see how the masters honed in on the key elements to achieve victory, or neglected them and went down to defeat. Should you castle, or press the attack? Are rolling center pawns worth a piece? Where does determination end and obstinacy begin? Far from a dry listing of ideas and examples, Chess Blueprints: Planning in the Middlegame is a rich collection of strategic tips and psychological advice to help you conduct the attack, defeat your opponent's aggression, and cash in on a tiny endgame advantage
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Beyond Deep Blue: Chess in the Stratosphere (Inglés)
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More than a decade has passed since IBMs Deep Blue computer stunned the world by defeating Garry Kasparov, the world chess champion at that time. Beyond Deep Blue tells the continuing story of the chess engine and its steady improvement. The book provides analysis of the games alongside a detailed examination of the remarkable technological progress made by the engines asking which one is best, how good is it, and how much better can it get. Features: presents a total of 118 games, played by 17 different chess engines, collected together for the first time in a single reference; details the processor speeds, memory sizes, and the number of processors used by each chess engine; includes games from 10 World Computer Chess Championships, and three computer chess tournaments of the Internet Chess Club; covers the man-machine matches between Fritz and Kramnik, and Kasparov and Deep Junior; describes three historical matches between leading engines Hydra vs. Shredder, Junior vs. Fritz, and Zappa vs. Rybka.
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